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Fantasy World Manager Guide logoFantasy World ManagerPlayer Guide

Independent fan-made game wiki

Fantasy World Manager GuideCreate. Simulate. Observe.

Build vast fantasy worlds across overworlds, interiors, and dungeons. Define cultures, religions, factions, heroes, creatures, quests, and events, then watch the simulation turn your rules into stories, wars, and choices.

Official media

Announcement trailer

YouTube ↗
Early Access
Oct 28, 2026
Wishlists
150K+
Classes
18
Biomes
21
Interface Languages
30

Start here

Explore the Fantasy World Manager guides

Seven focused paths cover the creator-led main mode, worldbuilding editors, locations, reusable content, simulation systems, the confirmed class and biome scope, and official Workshop sharing.

Fantasy World Manager world emblem

The game

What is Fantasy World Manager?

Fantasy World Manager is a single-player god game, sandbox, and management simulation for Windows PC. Its creator-led main mode lets you build a vast fantasy setting across overworlds, interiors, and dungeons, then define the people, creatures, places, and objects that inhabit it.

The official Early Access foundation includes Exterior Map, POI, Zone, Race, Culture, Religion, Faction, NPC, Animal, Monster, Item, Weapon, Armor, and Accessory editors, plus creature control and underlying simulation systems. Fantasy World Manager enters Early Access on October 28, 2026 with 18 classes, 21 biomes, and Workshop support for worlds, prefabs, and custom sprites.

Developer
Florian Alushaj
Publisher
Legendary Pixels
Early Access
October 28, 2026
Platform
Windows PC · Steam
Mode
Single-player
Genre
God game · Sandbox · Simulation

Core gameplay features

Build the rules, then watch the world respond

Dedicated editors provide the building blocks; the simulation connects them into a living fantasy world shaped by player-made rules.

01

Build worlds at scale

Shape overworlds, interiors, dungeons, points of interest, and zones with dedicated worldbuilding tools.

02

Define societies and factions

Create races, cultures, religions, and factions, then decide how their identities and priorities connect.

03

Create characters and equipment

Build NPCs, animals, monsters, items, weapons, armor, and accessories with the editors confirmed for Early Access.

04

Observe a living simulation

Use creature control and the underlying simulation systems to watch player-created world elements interact.

Ready to build a living fantasy world?

Start with the beginner overview, then explore the editors, zones, prefabs, simulation, classes, biomes, and Workshop support across our seven focused guide paths.